

It is necessary to choose the 'wireframe' named bones and not the 'twist' named bones. The figures can be posed in Carrara but several extra bones exist at most joints.

Within my older versions of Iclone, I have the tools to create my own walks and other motions easily and should be able to get them into Carrara for free but I haven't tried doing so.īut here is a short video of the results: so I can't help at all there.Īlso, any bought motions (of which there are zillions in many categories) need Reallusion's export licence as opposed to the free ones I've used. I'm not familiar with the quirks of DAZ's G3 and G8 figures and am not up-to-date with Reallusion's handling of them for lip-sync, eyebrows etc. There is a disclaimer from me in case anyone is thinking of spending cash on this: This is all I know and unfortunately I don't have time to test this out exhaustively. FBX exports to Carrara incorporating some of Reallusion's motion files which I have from previous versions of Iclone and the results are quite decent. Clothes and hair can be imported clothes can be weight-painted after fitting to conform to the figure. Before export, the figures can undergo lots of morphing and mixing adjustments (I bought a morph & skins add-on pack to greatly expand the choice).

The figures get re-topologised ( EDIT I'm not certain if that's correct) and re-rigged to suit export to Iclone, game engines or other software. I recently bought Reallusion's Character Creator 3 (CC3) even though I don't have the latest version of Iclone which it is intended for.Īpart from the native figures which come with it, the program allows import of various other figures from DAZ(Genesis 1-8 and generation 4), Smith-Micro and Hivewire (so far). Perhaps this is nothing new to Carrara users who use Reallusion products.
